LinuxGSM_ Dev
  • Home
  • Getting Started
    • Getting Started
    • Programming Language
    • Development Software
    • Test Environment
    • Developer Commands
    • Adding a new Game Server
  • Workflow
    • Semantic Versioning
    • Workflow
    • Agile
    • Pull Requests
    • Gitflow
    • Conventional Commits
    • Unit Tests
  • Technical
    • Main Executable
    • Commands
    • Exit Codes
    • Functions
    • Modules
      • Fixes
      • Core
    • Game Server Querying
    • Messages & Logs
    • Checks
    • Exit
    • Install
    • Debuggins
  • Code Standards
    • Style Guide
    • Shellcheck Linter
    • Text Editor Settings
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  • Introduction
  • Work in Progress
  • Scope

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NextGetting Started

Last updated 1 year ago

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The command-line tool for quick, simple deployment and management of Linux dedicated game servers.

  • User docs:

  • Dev Docs:

Introduction

Welcome to the LinuxGSM developer documentation that covers how to get started, tooling, workflow, best practices, and code standards.

Work in Progress

Scope

The scope of this document is to provide developers with a starting point and reference to allow devs to contribute to the LinuxGSM project. This will include getting started, tooling, workflow, best practices, and code standards.

If you want to contribute to LinuxGSM and need assistance feel free to pop on the LinuxGSM and have a chat with some of the contributors.

This documentation is a work in progress. If you have suggestions for topics or improvements you want to make. Please contribute to the page.

Discord
dev-docs github
docs.linuxgsm.com
dev-docs.linuxgsm.com